Spec: balance (46/0/15). Pursuits: mixed. Need improvement: 1. Raid utility, variety, and gear rewards. As it is, 95% of a moonkin's job in a raid is a single dps rotation in pursuit of no particular gear. I'd love to bring more to the group in the way of strategic abilities like CC. 2. Druid CC is inefficient and has little unifying theme or logic. Consider, for instance, replacing roots, hibernate, and cyclone (and starfire stun) with a sleep spell that works on everyone. 3. More options to deal with interrupt/pushback/stun/slow lockdown. Moonkins are doomed the moment a rogue touches them, even with barkskin. Perhaps give thorns more damage, a small chance to reflect melee effects, or a small chance to put the attacker to sleep. Need attention: 1. Moonkin form. Everyone's right about the weird mechanics. 2. Cyclone. 3. Innervate. 4. Faerie fire. 5. Barkskin.